My Little Pony:Friendship is Magic OC RP
Welcome to the forum! Here we aim to have fun role playing your own OC ponies and chat with your fellow bronies. Please say hi to us in the forum chatroom at the bottom of the home page and look at the rules to help get you started.
My Little Pony:Friendship is Magic OC RP
Welcome to the forum! Here we aim to have fun role playing your own OC ponies and chat with your fellow bronies. Please say hi to us in the forum chatroom at the bottom of the home page and look at the rules to help get you started.
My Little Pony:Friendship is Magic OC RP
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My Little Pony:Friendship is Magic OC RP

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 Realms of the Dragonsroad (PM me if one wishes to join)

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dontpressenter
Admin
dontpressenter


Posts : 1594
Join date : 2011-11-21
Location : A little pocket universe after almost destroying the old one.

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PostSubject: Re: Realms of the Dragonsroad (PM me if one wishes to join)   Realms of the Dragonsroad (PM me if one wishes to join) - Page 2 I_icon_minitimeFri Feb 17, 2017 8:39 am

Port Syndal.

A town of no importance. A fishing village with nothing but fish.

And ambition.

---

The Flag of the Syndal, a white sword through a gold ring on a blue background was posted everywhere in the newly constructed harbour. Everything was under construction, trying desperately to exploit the seemingly never ending influx of adventurers.

However, when the damaged fleet sailed into the harbour, there was a huge commotion. A kobold treasure fleet was never attacked in these waters, especially since the kobolds traded with everyone. The grizzled Kobold from before was escorted by her guard to meet what looked like an important figure in this place before they went off to discuss important matters.

As for our heroes, after paying the second half of their fare, they were left to their own devices at the dock.
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Fantasy Flicker

Fantasy Flicker


Posts : 401
Join date : 2012-08-17
Age : 28
Location : Spoopyland (Netherlands)

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PostSubject: Re: Realms of the Dragonsroad (PM me if one wishes to join)   Realms of the Dragonsroad (PM me if one wishes to join) - Page 2 I_icon_minitimeWed Feb 22, 2017 9:20 am

Vankuhm's own devices, were conveniently, literal devices. Although he expected not to find anyplace to work on anything, or even have the previous coin to afford any such thing. He put his cowl on extra low, hiding his skin as much as he could. The hooded duergar had little experience with such villages, and has little interest to stay in one. As much as he'd like to talk and see what other people had to offer, in way of information or otherwise, he couldn't afford to raise any suspicion. He was hoping to end up somewhere bigger, where there might be slums where people don't care about his suspicious behavior. He was currently rested and fed, so he had half a mind to head directly off towards a bigger city.

This would all be a lot easier for him if he had some manner of disguising himself, allowing him to socialize to all. An illusion would do the trick, as not many people could see through spells that easily.

Vankuhm figured he could walk along the port until he reached the edge of town, and then walk around the town, distancing himself from the activity. A day's walking wasn't an unusual task for him.
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dontpressenter
Admin
dontpressenter


Posts : 1594
Join date : 2011-11-21
Location : A little pocket universe after almost destroying the old one.

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PostSubject: Re: Realms of the Dragonsroad (PM me if one wishes to join)   Realms of the Dragonsroad (PM me if one wishes to join) - Page 2 I_icon_minitimeFri Feb 24, 2017 1:39 am

More about...Port Syndal

Port Syndal is dominated by the Syndal Guildhall, a large building (especially for a village of this size) which has an inn, tavern, and blacksmith embedded into it. A town square had naturally formed in front of its entrance, and opposite it is a smallish temple devoted to Rotcar, the Dwarven god of creation. Most of the new constructions radiate from this town square. Most of the old village, on the other hand, radiates from the old fishing ports, which is under reconstruction to accommodate the new ships transporting adventurers in. Guard towers are currently being constructed to keep track for potential threats.

The borders to the Dorven Empire are a couple of days travel by wagon to the north, a week's marching time for a unit of Imperial Quarrelers, so while nominally independent, the Syndal Adventurer Guild knows to be friendly with the great power next door, as well as having alliances with other even more powerful guilds.
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PostSubject: Re: Realms of the Dragonsroad (PM me if one wishes to join)   Realms of the Dragonsroad (PM me if one wishes to join) - Page 2 I_icon_minitime

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