My Little Pony:Friendship is Magic OC RP
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My Little Pony:Friendship is Magic OC RP
Welcome to the forum! Here we aim to have fun role playing your own OC ponies and chat with your fellow bronies. Please say hi to us in the forum chatroom at the bottom of the home page and look at the rules to help get you started.
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My Little Pony:Friendship is Magic OC RP

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Bediepew

Bediepew


Posts : 269
Join date : 2013-10-18
Age : 23

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PostSubject: Starship troopers AU rp sign up   Starship troopers AU rp sign up I_icon_minitimeFri Nov 15, 2013 12:39 am

This is te beginning to sign up just post and ask to be in the infantry military inteligence and which squad if you choose the infantry and what ponies you are using

Types of bugs
In the first film, Klendathu, Tango Urilla, and Planet P are the only worlds explicitly shown to be colonized by Arachnids, although an unspecified number of planets are under their control. It is also shown that they slaughtered a colony of "Mormon extremists" on a planet called Dantana. In the TV show, multiple celestial bodies, including Pluto and fictional planets, are inhabited by the Bugs.

Castes of bugsEdit
Castes appearing in the novel
Queen – The Queen of a Bug colony is the progenitor of the colony, whose sole function is the production of its members. In the novel, during the course of a mission attempting to capture queen and brain bugs, the bugs kill the queens rather than allow them to be captured. The TV series presents a single bug queen as the ruler of all the bugs.
Brain Bug – Leader of a Bug colony. It is hinted at in the novel that the Brain Bug is telepathic and it is stated that the "brain" shares a symbiotic relationship with the Bug Colony and that if it dies, the colony dies. The "brains" are easily held by humans in their power suits.
Warrior – Are bred to serve as the infantry of the Bug forces. In the novel, Warriors are armed with beam- or plasma-based weaponry. The book describes them as visually indistinguishable to the workers except for aggression, fighting ability, and weaponry.
Worker – The Worker Bugs do the manual labour for the Colony, digging and upkeeping the tunnels. They are semi-defenseless and will usually flee at the first sign of danger unless they have no way out. They are physically similar to Warriors but possess a non-aggressive mentality. Near the end of the novel, a large mass of Workers were used as a decoy for the Mobile Infantry while their Warriors prepared a greater trap; the Workers did not fight, even when they were attacked.
Castes appearing in the OVA
Base – A gigantic mass of the Bug, able to spread out "bug spores".
Warrior – bipedal polyp-like creatures possessing tentacles, able to cut metal plates, and integrated biological weapons capable firing beam or globules of a sticky explosive compound at high muzzle velocity.
Fighter craft – as its name suggests, this type of bug acts like a fighter craft.
Castes appearing in the films
Warrior Bug - In the film, Warrior bugs are four-legged bugs approximately two to three meters long and are colored as to the terrain, such as desert warriors will be tan with black and yellow stripes. The rearmost pairs of legs are much longer than the two front forelegs, and serve as the primary locomotion, the forelegs being about a third shorter. Warrior bugs are quite agile and fast, they can climb and burrow if needed but would rather use tunnels made by burrower bugs. These Bugs utilize a powerful pincer-like mandible that is capable of crushing rock and metal, as well as severing limbs as a means of attack. The two upper forelegs or "side mandibles" are utilized in the manner of swords for attack as well as defense. In the film, they fight only with their natural bodily weapons, but it is said that they can lose a limb and still fight at 86% efficiency.
Control Bug – Enters through the mouth or in more aggressive and direct manners will burrow right into the brain from the skull and take control of a person's mind. These bugs were used in an attempt to conquer the Federation high command. They were seen in the sequel Hero of the Federation, and also appear in the TV series.
Plasma Bug – Resembles a giant firefly crossed with a stag beetle. Typical adult Plasma Bugs can exceed 30 meters in length and stand more than 20 meters tall. It has the ability to launch a massive plasma burst into orbit, which can deflect an asteroid or slice a ship in two. It is most vulnerable when creating a plasma burst, and at all other times impervious to attack except on its underbelly. In the Bug forces, the Plasma Bug serves in ground artillery and air defense roles, as well as planetary defense. Despite their firepower, the Plasma Bug's role for offensive actions is mainly limited to fire support and long-range bombardment due to its huge size and the immense danger to nearby Bugs from a plasma explosion should one be hit.
Hopper – Resembles a giant wasp in many ways. It is green and has chitinous jagged wings it uses to great effect to gain high altitude. It glides rather than flies as its wings barely have the muscle tissue to lift it up for altitude, when it reaches a suitable height before setting its wings rigidly and taking a long running leap from a high cliff and will decapitate men as it glides, or pierce them with a stinger on the abdomen. Its wings are used to gain altitude by angling like plane wings, it gains altitude by jumping, in upwards to 50 meters. In the television series, a new variation of Hopper (called a Rippler) capable of "shooting" a stinger filled with a corrosive toxin was revealed.
Tanker Bug – Resembles a giant bombardier beetle. Tanker Bugs are generally black in color and are nearly as large as Plasma Bugs. Has the ability to spray a stream of flammable, corrosive liquid from its head. In the 1997 movie, the Tanker ejected fuel from a nozzle-like spout in the top of the head, which is ignited by an electric spark generated by two short antennae on either side of the spout. In the TV series, Tankers spew two separate chemicals from two tube-like nozzles on either side of the mouth where they are mixed along with small amounts of catalytic enzymes. When these chemicals mix they undergo a violent exothermic chemical reaction. In the TV series, they bear a resemblance to Anguirus, with the head shape, similar roar, and even having spikes on its back.
Recon Bug – Flying bug which resembles a dragonfly. In the widescreen edition of the film, the bug is only briefly seen flying in Planet P. Whether it can attack or if "recon" truly applies to its role is unspecified.
Brain Bug – Giant bug that is the leader of all bugs in its colony. In the movie, it assimilates knowledge by consuming a human's brain, is carried by small cockroach-like insects called Chariot Bugs and is assumed to be created when the colony reaches a certain size. Scientists theorize in the first film these are formed after a certain number of generations of bugs (300 or so).
Scorpion Bug – Appeared in Starship Troopers 3: Marauder. Officially called "Scorpion Class Pulse Warrior" and nicknamed "Scorp," Scorpion bugs are a new evolution of plasma bugs. They resemble giant scorpions and can fire direct-energy plasma beams from their stingers, which makes them useful primarily on the front lines. The advent of this and the Bombardier bug forced the Mobile Infantry into trench warfare.
Bombadier Bug – Appeared in Starship Troopers 3: Marauder. A.k.a. Grenade Bug. They appear to be the size of a basketball[1] and are form of kamikaze, thrown at Mobile Infantry, before they detonate.
God Bug – Also known as the Brain of Brains or Behemecoatyl. Appeared in Starship Troopers 3: Marauder. This Bug burrows itself into a planet where it can grow to the size of the planet itself. This Bug is hinted to be worshiped by all castes of bugs and can use telepathy to communicate to any other brain bug in the universe. This "God Bug" can take control of humans merely by piercing them. The Humans become pale and seem to die in time but can be used by the brain bug to speak any language that the human knew thus allowing Human communication between Arachnids and Humans. It is probable that there was only one of these bugs but before much information could be found out about it the Federation destroyed the planet it had infested with a Q-bomb, killing it.
Castes introduced in the TV series
See also: Roughnecks: Starship Troopers Chronicles
The opening credits list Fil Barlow as the designer of the show's creatures. In the second episode, the character of Lieutenant Razak states that the Bugs in general are able to sense radio transmissions. Most Bugs are shown to survive in a wide range of environments, from the surface of Pluto, to the methane atmosphere of Tophet, to Earth.

Warriors are essentially identical to the ones in the film.
Brain Bug - visually simplified from the more detailed Brain Bug in the film, the series' version is vulnerable to human telepathy; Carl Jenkins was able to make one explode in a psychic battle. When it dies, all nearby Bugs turn on each other violently. Like the film version, it can suck out human brains to acquire information.
Plasma Bug - Again, a simpler visual model was used than that of the film's Plasma Bugs. These come in large and small sizes, as seen in episode 4. The same episode shows that they require time to "charge up" before firing, during which time they are volatile and may explode due to impact.
Pluto flyers/Hoppers - Resemble the Hoppers from the film, however they are capable of true winged flight even in the minimal atmosphere of Pluto, and can fly fast enough to catch fighter jets; they are highly resistant to the standard firearms used by troopers and are attracted to laser emissions.
Rippler/"Mamma" Rippler – Also known as "Kamikaze Ripplers". Creature first seen on Hydora. The Ripplers are flying creatures with six legs that are also able to swim at high speeds underwater (fast enough to outrun a skimmer ground effect vehicle), and shoot acidic barbs at their targets. Unlike other bug species, ripplers are not created by a queen but rather by a mother rippler, a much larger purple pigmented flightless rippler with spines covering its back.
Human Hybrid Bug: When Zander Barcolo is infected by a Bug virus, he first goes insane, and then transforms into a human/Bug hybrid which is larger and stronger than a human being. He is instinctively drawn to Klendathu, the Bugs' home planet, where his physical transformation progresses further. Despite being initially overwhelmed by Bug instincts, he retains human intelligence and eventually manages to overcome these instincts, sacrificing his life to save humans.
Imposter bug – genetically created bugs that are made to be more bipedal and human like, these bugs can compact their bodies allowing them to fit into power armour and infiltrate enemy lines. Once deep enough, they return to their true form and unleash havoc in their enemies' midst.
Infiltrator – a further evolved version of the Imposter bug strain, introduced in the Bugs' invasion of Earth. These Infiltrators were outwardly human in appearance but could revert into a bug form in combat situations. It was stated that they possess human DNA and could pass for human on a cursory scan. In their human form, the individuals were somewhat identical in appearance and limited in their conversations.
Water Tigers – an aquatic species that were first sighted on Hydora. They were excellent swimmers and possessed a potent toxin that could paralyse prey.
Rhino Bug – a much larger aquatic bug species that could live within the alkaline lakes of Klendathu; an environment that no one expected life to live in. They possessed four 'tusks'. They were similar swimmers to the Water Tigers.
Jungle Spider – Large, agile crab-like creatures approximately 4 meters long that move around on six strong legs allowing them to jump long distances. They can shoot a sticky web to encase their prey for return to their controlling brain bug for 'questioning', or for return to Nurser Bugs for nutrients for their offspring or as raw genetic material for the mutation/integration process.
Firefry – small six-legged parasitical bugs similar to fireflies that are created by infecting other life forms with their spores. The firefry spores hatch under the skin of the infected host, then leave the host en masse, giving rise to a swarm of baby firefries about the size of normal fireflies, but rapidly grow into a vastly larger adult "infernofrier" (about the size of a Warrior Bug). Unlike fireflies, firefries not only generate light, but heat as well, and adults are capable of shooting out a stream of flame against their targets. Their adult forms can survive in a vacuum for extended periods. The firefries are used as fuel by the Ice Bug, and Jeff Gossard was able to rig a dropship engine to use a swarm of them as a fuel source for the spacecraft.
Control Bug – smallish black bugs about 30-40 centimeters in length capable of enslaving another species by leaping onto their necks and psychically controlling their victim. Unlike the control bugs of the films, these do not invade the host orally, and also are not shown to use the host to reproduce. Control Bugs can be driven from their hosts by X-ray radiation.
Ice Bug – Colossal, asteroid-sized bugs that hibernate for millennia in deep space until they acquire sufficient energy to reawaken. Ice Bugs are capable of destroying an entire planet, according to the comments of Higgins in episode 30.
Giant Leech - Swarming limbless symbiotes which live on and in the Ice Bug. It produces Toxin B-3, which is lethal to other strains of bug, and is vulnerable to heat.
Burrower Bug/Tanker Worm – These are large bloated worms with one gaping maw filled with nothing but teeth. They build and sculpt the spawning maze tunnels the insects traverse, by eating, regurgitating and excreting rock in many forms. They were thought by "Doc" LeCroix to have no form of offensive characteristics of their own besides biting and were merely a form of worker class.
Pit Worm - Basically blind, but alerted by vibration, acts as an early warning system in the Hive Queen's lair on Klendathu; it screeches to alert warriors and can cut troopers' rappelling lines
Nurser Bug – A beetle-like Bug that creates a powerful mutagen that modifies indigenous life forms caught as prey, to have their DNA combined with that of the Bug young to create different subspecies of Bug readily adapted to other worlds without the need for terraforming.
Klendathu spider: large, spiny and with thin legs. Used by the Zander hybrid to drain human blood from captured troopers, possibly to contribute human DNA to Imposter and Infiltrator bugs.
Blister Bug – reddish-brown Bugs approximately three meters in length with a huge gaping maw from which they can eject a powerful, corrosive green liquid that is capable of destroying a wide range of substances as well as flesh. Unlike the larger Tanker Bug that carries with it a supply of bio-flammable liquid, Blister Bugs must first produce the bio-corrosive acid in its abdomen that it spits forth from its maw to ranges of ten meters or more.
Blaster Bug –nearly identical to the Blister Bug except it is larger and sprays a flammable liquid that burns at temperatures exceeding 500° Celsius instead of a corrosive liquid. Blaster Bug swarms can simultaneously fire large amounts of this fuel in synchronized bursts creating massive firestorms capable of fusing soil into a glass-like substance. Blaster Bugs swarms also generate enough residual heat collectively to form a dome-shaped heat shield capable of detonating incoming weapons fire and missiles. Like the Plasma Bug, they are also vulnerable underneath to explosive attacks. Unlike its cousin the Blister Bug, Blaster Bugs generally attack in massed swarms for maximum effect, whereas Blister Bugs attack individually or in smaller swarms supported by Warrior Bugs.
Cliffmite Bug – Looking like giant dust mites, these will burrow into walls and leap out at enemies, trying to encase them so they can devour them. They will also rip hooks and lines out of walls, their most dangerous tactic as this usually seriously impedes, even imperils, human soldiers. They can climb vertically and at any angle.
Transport Bug – These massive, ship-sized forms of bug function as the troop transport. They launch themselves from planets using plasma rockets, require large amounts of water as either fuel or reaction mass,[2] and on the planet Tophet, reference is made to loading the Transport Bugs with a "bio-fissionable" substance similar to what is used to fuel human starships.[3] These living vessels carry the masses of the swarm from place to place to reinforce colonies or to bring important bugs like Brains or Queens to strategically important star-systems. In the Roughnecks episode "Trackers", it is implied that the Transport Bugs can cover a distance of some 75 light-years at speeds comparable to human-built starships. Transport bugs come in a variety of sizes, small ones can be seen (carried by a larger Transport) in the episode "Trackers". The outer shell of the Transport Bug used by the Queen is resistant to the missiles which destroyed other Transports, but was vulnerable to an internal nuclear explosion.
Worker Bug - Mentioned but not clearly seen. They dig tunnels that are apparently larger than those of the Tanker Worms.
Unknown Bug - This caste was seen guarding the Queen's chamber on Klendathu. It vaguely resembles a Warrior but without the large crushing mandibles, with longer rear legs, and with a curved spike protruding from below the head.
Castes from the role-playing game
Assassin bug – a species of bugs that were created as assassins where they attacked a sole target, normally the leader of a squad and were single minded in eliminating them.
Chameleon bug – similar to the Assassin bug strain, these bugs possessed a skin that masked them with their environment.
Spy bug— designed to look like cockroaches and served as spies.
Breeder bug – a strain designed simply to lay large quantities of eggs. They can be commanded to double their production but this inevitably kills the breeder from exhaustion.
Castes from the first-person shooter game
Tiger bug – Fundamentally the same as a Warrior, Tigers are more aggressive and have chitinous armor plates it can also skate on water.
Tiger Spit – A breed of the Tiger Bug. The Tiger Spit still has a physical shape similar to Tiger bugs except for the lower jaw, which lacks a hook that the former two bugs have, and their glowing green color. The Tiger Spit attacks with its front legs, mandibles, and raptorial legs; most often, this bug attacks at a distance by spitting acid at its enemies, which is what it was bred for.
Tiger Shard – Another breed of the Tiger, the Tiger Shard has roughly the same physical shape as Tigers, but the Tiger Shard has maroon, yellow, and blue markings along with many spines on its body. Tiger Shards can attack with their front legs, mandibles, and raptorial legs, but like the Tiger Spit, this bug often attacks at a distance, though it is easily provoked into a charge. Unlike the Tiger Spit the Tiger Shard fires darts of solidified plasma instead of acid, usually only firing these at close distance.
Baby Tanker – Like its name suggests this believed to be the infant form of the fearsome tanker bug, though there is uncertainty.[4] Baby Tankers can easily intervene in a battle, scattering even the best mobile infantry units. Unlike larger Tankers, a Baby Tanker is small enough to provide close support in almost any situation, performing a similar function to a main battle tank. Baby Tankers attack with a corrosive spray from a tube on their head like their adult counterparts, with the added function of spitting the fluid in smaller globs over long distances. When an enemy gets close enough, a Baby Tanker will try to crush it.
Baby Plasma – The infant form of the massive plasma bug. Operating as both long range artillery support and anti-air support, this bug can intervene into any battle within range. Not only can this bug launch plasma from behind, but it can fire a stream of plasma from its head in the manner of a tanker bug. Also if an enemy gets to close this bug will use its massive body to crush it.
Rhino – A large, heavy insect resembling a Rhino Beetle. They are fast, clumsy insects that attack by charging and trampling or gouging their enemy with a large horned tusk. They are virtually invulnerable from the front, but can easily be killed by shooting in the brightly colored tissue in their rear.
Royal – A larger variant of the warrior, Royals are the generals of the bug army, and bodyguards of the Brain Bug. They are completely invulnerable to weapons' fire, except for their eyes, which can be destroyed to reveal the vulnerable nerve stem.


Infantry
Squad 1
Leader: none
Corporal:none
Lead Medic: none (It would preably be a unicorn but you dot have to.)
Assiastant medic: none
Sniper: none
Demolitions expert: none
Radio operator: none

Squad  2
Leader: none
Corporal: none
Leadmedic: none
Assiantant meic: none
Sniper: none
Demolitions expert: none
Radio operator: none

Squad 3
Leader: none
Corporal: none
Leadmedic: none
Assiantant meic: none
Sniper: none
Demolitions expert: none
Radio operator: none

Squad 4
Leader: none
Corporal: none
Leadmedic: none
Assiantant meic: none
Sniper: none
Demolitions expert: none
Radio operator: none

Squad 5
Leader: none
Corporal: none
Leadmedic: none
Assiantant meic: none
Sniper: none
Demolitions expert: none
Radio operator: none

Squad 6
Leader: none
Corporal: none
Leadmedic: none
Assiantant meic: none
Sniper: none
Demolitions expert: none
Radio operator: none

Squad 7
Leader: none
Corporal: none
Leadmedic: none
Assiantant meic: none
Sniper: Jet
Demolitions expert: none
Radio operator: none

Military information lab

Science team 1
Lead scientist: none
Assiantants of the Head:
Weapon scientist:
Medical scientists:
(It is preferd if the science teams are unicorns but that doesn't matter)

Science team 2
Lead scientist: none
Assiantants of the Head:
Weapon scientist:
Medical scientists:

Science team 3
Lead scientist: none
Assiantants of the Head:
Weapon scientist:
Medical scientists:

Science team 4
Lead scientist: none
Assiantants of the Head:
Weapon scientist:
Medical scientists:

Science team 5
Lead scientist: none
Assiantants of the Head:
Weapon scientist:
Medical scientists:

Science team 6
Lead scientist: none
Assiantants of the Head:
Weapon scientist:
Medical scientists:

Science team 7
Lead scientist: none
Assiantants of the Head:
Weapon scientist:
Medical scientists:
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